> Forest of True Sight > Questions & Answers Reload this Page Storage Cash Limit
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Old Jan 05, 2006, 07:53 AM // 07:53   #1
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Default Storage Cash Limit

Is there a limit as to how much gold you can have in storage? I would like to hold well over a mill.

I searched other forums but all I got was investment opporunities. Not gonna risk it.
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Old Jan 05, 2006, 08:04 AM // 08:04   #2
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1000 Plates is the storage limit.
So no more than 1.4 Million per account.
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Old Jan 05, 2006, 09:40 AM // 09:40   #3
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What I did was act in real life when I wasnt' able to hold the money I bought some ectos -- the price does fluxuate though and It might really crash when Chapter 2 comes out
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Old Jan 05, 2006, 09:59 AM // 09:59   #4
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Quote:
Originally Posted by MechFighter
What I did was act in real life when I wasnt' able to hold the money I bought some ectos -- the price does fluxuate though and It might really crash when Chapter 2 comes out
I doubt it'll crash. It's still needed for FoW Armor. To me, market vendor prices vary, but people will always buy them for FoW.

There is also other routes, like perfect weapons and mods. Although thats a bit riskier them something you can resale to merchants.

--The Shim
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Old Jan 05, 2006, 03:05 PM // 15:05   #5
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You guys think that the 1000 cap will be changed or removed in future releases of GW?
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Old Jan 05, 2006, 03:33 PM // 15:33   #6
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it HAS to IMO, if Anet wants to keep its customers. I would like to think that an increase from 1 mil in storage and 100k on each char --- to 5-10 mil in storage and 200-250k on each char would be ideal. Would give lots of breathing room for lots of ppl. That, and since GW doesn't have any safeguards against the constant flow of gold into the game economy, it would be a WISE for them to take heed, and increase both Gold cap and Storage capabilities.
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Old Jan 05, 2006, 09:43 PM // 21:43   #7
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Quote:
Originally Posted by Funda
it HAS to IMO, if Anet wants to keep its customers. I would like to think that an increase from 1 mil in storage and 100k on each char --- to 5-10 mil in storage and 200-250k on each char would be ideal. Would give lots of breathing room for lots of ppl. That, and since GW doesn't have any safeguards against the constant flow of gold into the game economy, it would be a WISE for them to take heed, and increase both Gold cap and Storage capabilities.
On the contrary, a constant flow of gold into the game economy is good incentive to KEEP the current gold cap. The gold cap serves a purpose: It tries to limit the amount of money a player can carry, and therefore limit the amount of money a player can pay, and thus, indirectly, tries to hold down inflation. A similar thing can be said for storage, though the issue there is nowhere as important. Increasing the gold cap would defeat that purpose. It will only serve to further the differences between a new player and a veteran farmer. Admittedly, having money is not required to do well in the game, but it is nice to keep the economy as stable as possible and not let prices skyrocket out of control.

Before you complain about not having enough gold storage, think about the consequences of increasing it. If you don't have enough room for gold to buy things (which, in my opinion, you definitely do), then increasing the gold cap will simply allow people to pay more for items, driving the prices up, and giving you the same problem. (I assume that's what you meant by "breathing room?") If you just want to stockpile money to account for inflation, you have to realize increasing the gold cap is simply aggravating the problem. If you just want to save money and not buy anything, then you have to consider what you're saving money for, if you're not planning on spending it. What do you need all that money for?
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Old Jan 05, 2006, 10:24 PM // 22:24   #8
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Just buy Ecto, shard, ruby, and saphires. Thats how I always save my money when I get close to the limit.
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Old Jan 05, 2006, 11:19 PM // 23:19   #9
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Then is there a cap for how many counts of an item can be in a stack? In other words: can I have only 99 ectos in 1 stack or is that unlimited?
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Old Jan 05, 2006, 11:37 PM // 23:37   #10
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Thx guys.

They should just probably create something like bank notes or a new form of currency that is much harder to use. Something like a diamond but you can't use the diamond any where except to exchange it for your money back for maybe a little fee.
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Old Jan 05, 2006, 11:39 PM // 23:39   #11
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250 items in a stack max.
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Old Jan 05, 2006, 11:47 PM // 23:47   #12
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Quote:
Originally Posted by Funda
it HAS to IMO, if Anet wants to keep its customers. I would like to think that an increase from 1 mil in storage and 100k on each char --- to 5-10 mil in storage and 200-250k on each char would be ideal. Would give lots of breathing room for lots of ppl. That, and since GW doesn't have any safeguards against the constant flow of gold into the game economy, it would be a WISE for them to take heed, and increase both Gold cap and Storage capabilities.
I disagree totally and in fact am in favor of "reducing" the amount of plat people can have. Whenever you keep increasing the amount of plat to hold onto you are causing inflation and that means prices of items keep going up and up and up. And ebayers keep making a profit. If you reduce the amount of plat per customer then prices will have to drop on everything. I doubt many people would want to do 100k transactions or store up a lot of ecto to reach a million or 2 million or whatever.

When there's no money to buy the goods then the goods prices have to come "down". Thus more people will aquire armors and weapons and reasonable prices instead of these inflated prices we see now and if they raise the cap they will just inflate even more.

So, no I am totally against any raising of the cap of player owned plat.
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Old Jan 06, 2006, 12:11 AM // 00:11   #13
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While I understand and agree with the eBay argument, something has to be said about the growing percentage of players reaching the gold limit in their storage and on their chars. I am a casual player, who has been able to come into some fortune by some good drops, and I have about ~400k in storage. I myself am not near the max, but thats beside the point. The reason I think that Anet will *and should, given its current track* increase the gold cap is that they have NO means to restrict the flow of new gold being generated in the game. Anyone can go out, and farm and bring back "new" gold (so to speak). Gold can never be taken out of the game, except through the use of Gold Sinks. Whether the 1.4 million gold cap is a good thing or not, my theory is that people, as a generalization, like to accumulate things. Especially currency. To be restricted to a gold cap set in a previous chapter would be a bit short-sighted of Anet, given their decision to not restrict the flow of new gold entering the game economy.

I myself currently don't have a stake in the matter, as I am not near the gold cap. This could really turn into an interesting discussion, as I agree with the spirit of some of the opposite notions as well.

*As a rebuttal to the post above, I have actually seen the prices of items DROP recently. For example, the prices of upgrades have gone down in general. I just bought a 10/9 sundering sword hilt for 5k, whereas a month or two ago, they wouldve sold for about 15-20k. Ecto is currently at 11k at trader, which is lower than the 13-15k it was a month or so ago. Another thing to note is the dramatic increase of Fur Squares. Before the Wintersday update, they were selling for ~300g at Rare Material Trader. Now, they are currently at 700g a piece. This is a Direct Result of changing the ratio of charr carving drops to charr hide drops. Anet changed the ratio for the event, so that players could go out and farm, and get more charr carvings than charr hides, so they could trade them for the holiday items. This is a classic example of supply vs. demand. The demand for fur squares were constant, however the supply of charr hides (the main "supplier" of fur squares) was severely restricted, thus causing the spike in price of that particular item. You see, there's something to be said about restricting the flow of supply as well. It just may end up costing you MORE than if the supply were left open at a constant rate (so to speak, correlating that to the gold supply issue)

Last edited by Funda; Jan 06, 2006 at 12:23 AM // 00:23..
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Old Jan 06, 2006, 12:17 AM // 00:17   #14
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Quote:
Originally Posted by Banin Galori
On the contrary, a constant flow of gold into the game economy is good incentive to KEEP the current gold cap. The gold cap serves a purpose: It tries to limit the amount of money a player can carry, and therefore limit the amount of money a player can pay, and thus, indirectly, tries to hold down inflation.
Quote:
Originally Posted by Red Sonya
I disagree totally and in fact am in favor of "reducing" the amount of plat people can have. Whenever you keep increasing the amount of plat to hold onto you are causing inflation and that means prices of items keep going up and up and up. And ebayers keep making a profit. If you reduce the amount of plat per customer then prices will have to drop on everything. I doubt many people would want to do 100k transactions or store up a lot of ecto to reach a million or 2 million or whatever.
actually it has the opposite effect.
like medieval europe, in GW the majority of the wealth is controlled by a minority of the population. people who are extremely rich are able to increase wtheir wealth virtually at will, simply by exploiting market fluctuations; and their ability to invest in them. for people of in-game wealth (such as myself) you accumulate your riches and convert them into items ecto rubies and saphires.
on the surface decreasing the amount of money you can hold may look like it would prevent inflation, but it instead artificially inflates the price of items that can be substituted as currency, such as ecto, rubies, saphires and other various things. people who are worth millions of gold ALMOST NEVER store it in gold, as this requires MULTIPLE accounts, instead its stored in currency substitutes. if the amount of gold you could store were, lets say, unlimited, and the amount you could trade was unlimited, you would SEVERELY reduce the price of ectoplasm rubies and saphires, as these are currently the most popular way of storing money once you hit the gold-cap. i for one, would still have my ridiculously expensive collections, but i would not have any reason to keep more than 200 ecto at a time (purely in case i wanted to get fissure, or for investment purposes). but for the most part i would deal mostly in gold, and so would most people who arent planning on getting fissure in the immidiate future.
i 100% guerentee you if anet allowed people and characters to hold inifnite gold, the price of ecto would drop faster than they ever have before (except maybee anets own price-reset).

-Akh

Last edited by Akhilleus; Jan 06, 2006 at 12:25 AM // 00:25..
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Old Jan 06, 2006, 12:19 AM // 00:19   #15
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The game is not about farming or aquiring vast amounts of gold or items, the restrictions to your vault size and plat amounts are for a reason, to stop "hording" and to keep the economy at a certain price point. People like to do many things, maybe you like to accumulate things, but, it seems so many forget this is a PVP game first and foremost and the PVE game is merely icing on the cake, a preliminary to the PVP game to aquire "some" things and get used to how the skills function and in what capacities.

You don't need Fissure armor and you can get maxed out collectors items and gear just as good as anything gold or bought. Only green drops really are different.

So, little plat is really required for anything in this game, it's just that some people play this like an mmorpg and it's not, the developers have even said it's not a mmorpg.

There must be a balance overall and that balance is always going to have PVP at the top of the list, not PVE or how much people can aquire or farm. They don't like ebayers and are going to keep them at bay as much as possible.

I also don't look for but 1 (maybe 2) more character slots when the expansion comes out because that just opens the door for more hording.

If you want an accumulating real MMORPG I suggest going and playing WOW, but, that will cost you $15 a month to horde and accumulate.
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Old Jan 06, 2006, 12:31 AM // 00:31   #16
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Quote:
Originally Posted by Red Sonya
it seems so many forget this is a PVP game first and foremost and the PVE game is merely icing on the cake, a preliminary to the PVP game to aquire "some" things and get used to how the skills function and in what capacities.
thats a 100% total opinion.
so very very many people see it the other way around, with pve being as the main...if pvp were the main point of the game arena net would have fixed so many of the little quirks that allow "cheasy" builds, and focused less on patching the pve front. that, and pve characters can play pvp, but not the other way around, which hints that pvp is seen as the seccondary attribute.
i personally think they are 2 different aspects of the game, with neither as the "main" reason for the game, but if you look at it form an objective point of view it becomes clear that the game developers were fully aware that most people buy a game for the pve, then hoard wealth in the quest for item-supremacy, and once this is accomplished and they get bored with the game, pvp is there to keep it exciting.
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Old Jan 06, 2006, 12:40 AM // 00:40   #17
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Ahh, so it seems the basis of your argument vs. raising the gold cap is Need vs. Want. Well, My necro didnt NEED 15k cultists, didnt NEED green items, didnt NEED to buy weapon upgrades. Same thing to be said about all my other characters. Guild Wars is as much about V-A-N-I-T-Y than it is about functionality. For instance, why would they creat different skins on weapons? Why does a storm bow command more than the max collector bow? Why is there an assortment of different dyes? Why is there 15k armor? Fissure Armor? Rune Traders? Rare Material Traders? Many of those rare materials are needed for vanity armors. These are all Gold Sinks created by Anet to help players spend their gold. Why? Because Anet is cognizant of the fact that they have a player-driven economy, who like nice sparkly things. If everyone were running around with a dull, grey staff, or a Max Dmg Sword from the Armor Crafter in Drok's, many more ppl would reach their enjoyment crescendo much sooner than they are now.

As far as saying that PvE takes a backseat to PvP, I do not agree, and neither does Anet themselves. Why? Because they've said as much. They have a vested interest in both. PvE is NOT icing on the PvP cake, and I resent the notion.
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